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  • ...'''2da matrix''' provides a easy way to cross reference information about 2da files provided with [[Core Game Resources]] and [[Single Player]] module. ! 2DA !! XLS !! M2DA Id !! M2DA Name !! TABLE_* Constant
    80 KB (9,468 words) - 18:23, 3 April 2016
  • The [[Properties 2da]] defines core properties for the game. The [[2da]] is defined as an [[m2da]] in the [[M2DA_base 2da]] and has an '''ID''' of '''98'''. It can be extended by m2da fragments wh
    4 KB (528 words) - 18:22, 3 April 2016
  • The most important 2da file for abilities is '''[[ABI_base.xls]]''', as it defines each ability an ...uld always perform their attacks at a bonus. Use rank based mitigation and resistances to allow for very powerful effects that do not trivialize boss battles.
    27 KB (4,244 words) - 21:00, 6 April 2015
  • The most important 2da file for abilities is '''[[ABI_base.xls]]''', as it defines each ability an ...uld always perform their attacks at a bonus. Use rank based mitigation and resistances to allow for very powerful effects that do not trivialize boss battles.
    27 KB (4,247 words) - 07:28, 14 October 2011
  • To add new appearance types to the game you'll need to edit some [[2DA]]s generated from the [[APR_base.xls]] file. ...u don't want creatures to drop any loot based on the TS (Treasure System) .2DA tables. At -1, nothing should appear on the corpse unless you put it there
    14 KB (2,190 words) - 15:10, 4 July 2010