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  • ...illiant since it allows the main game and all mods installed to handle and process the same event, say EVENT_TYPE_BEGIN_TRAVEL or EVENT_TYPE_MODULE_HANDLE_GIF ...game resources are set. We can capture when these are set and continue the process appropriately.
    83 KB (11,764 words) - 17:21, 1 February 2022
  • ...swords there are (100000000 AFAIK?). —[[User:Thought Process|Thought Process]] 00:21, 17 March 2011 (UTC)
    1 KB (159 words) - 00:40, 31 July 2011
  • ...ut I think some of the recent ones are losing important information in the process of trying to make it more understandable. * I thought it was clear enough saying "an integer row ID" instead of "a row ID"... it
    16 KB (2,849 words) - 01:27, 5 February 2010
  • ...ernate tools). With an available version 2.0 erf file, courtesy of Thought Process, the DAO toolset can be used to compile scripts that can be used in DA2. Si
    3 KB (518 words) - 17:06, 1 February 2022
  • ...om/267/ Bug.Bear] || This is a tutorial I'm working on to step through the process of creating a basic module. || [http://social.bioware.com/project/335/ http ...ed on the secretive organizations of past earth. Pushing the boundaries of thought provo || [http://social.bioware.com/project/252/ http://social.bioware.com/
    58 KB (8,268 words) - 19:25, 2 March 2014