Difference between revisions of "VFX base.xls"

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VFX will be divided into 3 parts; impact, duration, and cessation. See the [VFX editor]. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an [FMOD] Event that will be the designated sound for that part of that vfx.
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{{Infobox vfx}}
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The [[VFX_base.xls]] file contains the [[2da]] file that defines all visual effects.
  
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*ID
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The workbook contains the following worksheets:
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*Label
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*Type - F, T or D
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* _readme
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*FixedOrientation
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* [[VFX_Base 2da|VFX_Base]]
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*AlignToGround
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*ModelName
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*ModelName1
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*Size1
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*ModelName2
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*Size2
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*ModelName3
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*size3
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*BlendTreeName
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*CrustEffect
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*SoundImpact
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*SoundImpactVolume
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*SoundImpactPitch
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*SoundDuration
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*SoundDurationVolume
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*SoundDurationPitch
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*SoundCessation
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*SoundCessationVolume
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*SoundCessationPitch
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*Tint
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*LoadGlobal
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*PauseAnimate
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*Priority
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[[Category:2DAs]]
 
 
[[Category:VFX]]
 
[[Category:VFX]]
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[[Category:Effects]]
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[[Category:XLS files]]

Latest revision as of 22:40, 27 October 2014

Visual effect topics

The VFX_base.xls file contains the 2da file that defines all visual effects.

The workbook contains the following worksheets: