Difference between revisions of "List of file types"
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+ | Many different '''file types''' are generated by the Dragon Age Toolset or are generated by third party applications for use with either the toolset or the game. These file types can be categorised as: | ||
+ | * BioWare File Types, or | ||
+ | * Third Party File Types | ||
+ | |||
+ | Files can be [[Art Resources]], exported [[Designer Resources]] or external resources. | ||
+ | |||
+ | == BioWare File Types == | ||
+ | |||
+ | The following file types are in formats created by BioWare specifically for use with their tools and games: | ||
+ | |||
+ | {| | ||
+ | | .[[4PC]] || Custom 16-bit RGBA texture format | ||
+ | |- | ||
+ | | .[[ANB]] || Animation blend | ||
+ | |- | ||
+ | | .[[ANI]] || Animation sequence: holds single animation sequence | ||
+ | |- | ||
+ | | .[[APL]] || Artist Placeable file | ||
+ | |- | ||
+ | | .[[ARE]] || Area information: holds designer data about an area | ||
+ | |- | ||
+ | | .[[ARL]] || Area Layout file | ||
+ | |- | ||
+ | | .[[BIC]] || Creature file | ||
+ | |- | ||
+ | | .[[BIF]] || BIFF file | ||
+ | |- | ||
+ | | .[[BTC]] || BioWare Template for Creatures | ||
+ | |- | ||
+ | | .[[BTD]] || BioWare Template for Doors | ||
+ | |- | ||
+ | | .[[BTE]] || BioWare Template for Encounters | ||
+ | |- | ||
+ | | .[[BTG]] || BioWare Template for Random Item Generator | ||
+ | |- | ||
+ | | .[[BTM]] || BioWare Template for Market/Merchants (Stores) | ||
+ | |- | ||
+ | | .[[BTP]] || BioWare Template for Placeable Objects | ||
+ | |- | ||
+ | | .[[BTS]] || BioWare Template for Sounds | ||
+ | |- | ||
+ | | .[[BTT]] || BioWare Template for Triggers | ||
+ | |- | ||
+ | | .[[CCS]] || Conditional Compiled Script | ||
+ | |- | ||
+ | | .[[CIF]] || Campaign Information File | ||
+ | |- | ||
+ | | .[[CNS]] || Client scripting source | ||
+ | |- | ||
+ | | .[[CSS]] || Conditional Source Script | ||
+ | |- | ||
+ | | .[[CUB]] || Cutscene blend tree | ||
+ | |- | ||
+ | | .[[CUT]] || Cutscene | ||
+ | |- | ||
+ | | .[[DADBDATA]] || Dragon Age Database Data file: used to deliver content to builders, created by the [[Builder to builder]] process | ||
+ | |- | ||
+ | | .[[DAS]] || Dragon Age Save game file | ||
+ | |- | ||
+ | | .[[DAT]] || Internal manifest data file | ||
+ | |- | ||
+ | | .[[DAZIP]] || Dragon Age Zip file: used to deliver content to players, created by the by the [[Builder to player]] process | ||
+ | |- | ||
+ | | .[[DFT]] || Default values file | ||
+ | |- | ||
+ | | .[[DLB]] || Dialog blend tree | ||
+ | |- | ||
+ | | .[[DLG]] || Dialog file | ||
+ | |- | ||
+ | | .[[DWK]] || Door walkable mesh | ||
+ | |- | ||
+ | | .[[ERF]] || Encapsulated Resource File: used for packaging resources | ||
+ | |- | ||
+ | | .[[EVT]] || Animation event file | ||
+ | |- | ||
+ | | .[[FAC]] || Faction file | ||
+ | |- | ||
+ | | .[[FFX]] || Frame buffer effect | ||
+ | |- | ||
+ | | .[[FNT]] || Font file | ||
+ | |- | ||
+ | | .[[FSM]] || Finite State Machine file | ||
+ | |- | ||
+ | | .[[GAD]] || GOB Animation Data | ||
+ | |- | ||
+ | | .[[GDA]] || Game Data Array: compiled dimensional array data file | ||
+ | |- | ||
+ | | .[[GFF]] || Generic File Format: used for almost all data, has become much faster for binary data storage, but has lost flexibility of earlier implementations. | ||
+ | |- | ||
+ | | .[[GIC]] || Game Instance Comments | ||
+ | |- | ||
+ | | .[[GIT]] || Game Instance file | ||
+ | |- | ||
+ | | .[[GUI]] || Graphical User Interface file | ||
+ | |- | ||
+ | | .[[HAK]] || HAK file | ||
+ | |- | ||
+ | | .[[IFO]] || Module Info File | ||
+ | |- | ||
+ | | .[[INI]] || Standard Windows options file | ||
+ | |- | ||
+ | | .[[ITP]] || Item Template Palette | ||
+ | |- | ||
+ | | .[[ITX]] || Internal texture | ||
+ | |- | ||
+ | | .[[JRL]] || Journal file | ||
+ | |- | ||
+ | | .[[KEY]] || Key file | ||
+ | |- | ||
+ | | .[[LDF]] || Language definition file: Used by the scripting engines | ||
+ | |- | ||
+ | | .[[LST]] || Area list | ||
+ | |- | ||
+ | | .[[LTR]] || Letter combo probability info for name generation | ||
+ | |- | ||
+ | | .[[LVL]] || Level art source file | ||
+ | |- | ||
+ | | .[[MAL]] || Material Library file, stores a grouping of material object files | ||
+ | |- | ||
+ | | .[[MAO]] || Material Object file, stores which textures are passed to a material | ||
+ | |- | ||
+ | | .[[MAT]] || Material file, stores properties of a material | ||
+ | |- | ||
+ | | .[[MDL]] || Aurora Model | ||
+ | |- | ||
+ | | .[[MET]] || Meta information: extra information about the associated resource | ||
+ | |- | ||
+ | | .[[MET|META]] || Meta information: extra information about the associated resource | ||
+ | |- | ||
+ | | .[[MMH]] || Model Mesh Hierarchy | ||
+ | |- | ||
+ | | .[[MOR]] || Head Morph File (compiled) | ||
+ | |- | ||
+ | | .[[MRH]] || Head Morph File (source) | ||
+ | |- | ||
+ | | .[[MSH]] || Mesh file: Contains all vertex, polygon and normal data | ||
+ | |- | ||
+ | | .[[MVE]] || | ||
+ | |- | ||
+ | | .[[NCC]] || Compiled Client Script | ||
+ | |- | ||
+ | | .[[NCS]] || Compiled Server Script | ||
+ | |- | ||
+ | | .[[NCS]] || Neverwinter Compiled Script | ||
+ | |- | ||
+ | | .[[NDB]] || Server Script Debug Information | ||
+ | |- | ||
+ | | .[[NDB]] || NWScript Debug Format Files | ||
+ | |- | ||
+ | | .[[NDC]] || Client Script Debug Information | ||
+ | |- | ||
+ | | .[[NSC]] || Client Side Script | ||
+ | |- | ||
+ | | .[[NSS]] || Server Side Script | ||
+ | |- | ||
+ | | .[[NSS]] || Neverwinter Source Script | ||
+ | |- | ||
+ | | .[[PHY]] || Physics file, contains Novodex collision info | ||
+ | |- | ||
+ | | .[[PLO]] || Plot Information File | ||
+ | |- | ||
+ | | .[[PLT]] || Packed Layered Texture | ||
+ | |- | ||
+ | | .[[PTM]] || Plot Manager file | ||
+ | |- | ||
+ | | .[[PTT]] || Plot Template file | ||
+ | |- | ||
+ | | .[[PWK]] || Pathfinding Walkable, Pathfinding data file | ||
+ | |- | ||
+ | | .[[PWK]] || Placeable object walkable mesh | ||
+ | |- | ||
+ | | .[[RES]] || Generic type | ||
+ | |- | ||
+ | | .[[RIM]] || Resource In Memory file: used by engine at runtime for fast data retrieval in native memory format | ||
+ | |- | ||
+ | | .[[RML]] || Room Layout File | ||
+ | |- | ||
+ | | .[[SAV]] || Neverwinter save game file | ||
+ | |- | ||
+ | | .[[SSF]] || Sound Set File | ||
+ | |- | ||
+ | | .[[STA]] || Animation State File | ||
+ | |- | ||
+ | | .[[STG]] || Cutscene Stage File | ||
+ | |- | ||
+ | | .[[SUB]] || Graphics Submission | ||
+ | |- | ||
+ | | .[[TEX]] || Aurora Texture | ||
+ | |- | ||
+ | | .[[TLK]] || Dialog Tlk File | ||
+ | |- | ||
+ | | .[[TNT]] || Tint file | ||
+ | |- | ||
+ | | .[[TOC]] || Table of Contents: used to generate RIM files | ||
+ | |- | ||
+ | | .[[TXI]] || Extra Texture Info | ||
+ | |- | ||
+ | | .[[UTC]] || User Template for Creatures | ||
+ | |- | ||
+ | | .[[UTD]] || User Template for Doors | ||
+ | |- | ||
+ | | .[[UTE]] || User Template for Encounters | ||
+ | |- | ||
+ | | .[[UTG]] || User Template for Random Item Generator | ||
+ | |- | ||
+ | | .[[UTI]] || User Template for Items | ||
+ | |- | ||
+ | | .[[UTM]] || User Template for Market/Merchants (Stores) | ||
+ | |- | ||
+ | | .[[UTP]] || User Template for Placeable Objects | ||
+ | |- | ||
+ | | .[[UTS]] || User Template for Sounds | ||
+ | |- | ||
+ | | .[[UTT]] || User Template for Triggers | ||
+ | |- | ||
+ | | .[[UTW]] || User Template for Waypoint | ||
+ | |- | ||
+ | | .[[WFX]] || Wave extra info | ||
+ | |- | ||
+ | | .[[WOK]] || Walk Mesh | ||
+ | |} | ||
+ | |||
+ | == Third-party file Types == | ||
The following file types are in formats created by third parties that may see some usage: | The following file types are in formats created by third parties that may see some usage: | ||
− | + | {| | |
− | + | | .[[AS]] || Action Script: used by the ScaleForm GUI package | |
− | + | |- | |
− | + | | .[[BIK]] || BINK movie files | |
− | + | |- | |
− | + | | .[[BMP]] || Bitmap file | |
− | + | |- | |
− | + | | .[[CHM]] || Windows Help File: used for toolset help, primarily scripting help | |
− | + | |- | |
− | + | | .[[CUR]] || Windows Cursor File | |
− | + | |- | |
− | + | | .[[DDS]] || Direct Draw Surface file: a DirectX graphics file format, it can be compressed, hold mipmaps and Alpha | |
− | + | |- | |
− | + | | .[[DLL]] || Windows dynamic link library | |
− | + | |- | |
− | + | | .[[EXE]] || Windows Executable | |
− | + | |- | |
− | + | | .[[FDP]] || FMOD project file | |
− | + | |- | |
− | + | | .[[FEV|FEV]] || FMOD file created by sound design tool | |
− | + | |- | |
− | + | | .[[FEV|FEV.SEQ]] || FMOD file created by sound design tool | |
− | + | |- | |
− | + | | .[[FLA]] || Flash file | |
− | + | |- | |
− | + | | .[[FSB|FSB]] || FMOD Sound Bank file | |
− | + | |- | |
− | + | | .[[FSB|FSB.CACHE]] || FMOD Sound Bank file | |
− | + | |- | |
− | + | | .[[FSB|FSB.SEQ]] || FMOD Sound Bank file | |
− | + | |- | |
− | + | | .[[FXA]] || FaceFX Actor file (eg. "Human.fxa") containing bone definitions. Created using a Max plug-in. Used by the game. | |
− | + | |- | |
+ | | .[[FXR]] || Metadata associated with FXA. Not used by the game. | ||
+ | |- | ||
+ | | .[[FXS]] || Metadata associated with FXA. Not used by the game. | ||
+ | |- | ||
+ | | .[[FXE]] || Facial animation file (eg. "46634_m.fxe"). Used by the game. | ||
+ | |- | ||
+ | | .[[FXM]] || Metadata associated with the FXE for use in Studio (audio, phoneme info). Not used by the game. | ||
+ | |- | ||
+ | | .[[FXO]] || Pre-Compiled Shader file, can include support for fallback rendering modes | ||
+ | |- | ||
+ | | .[[GFX]] || Exported ScaleForm Movie: used for animated UI | ||
+ | |- | ||
+ | | .[[HLSL]] || High Level Shader Language Source file | ||
+ | |- | ||
+ | | .[[INI]] || Windows settings file | ||
+ | |- | ||
+ | | .[[JPG]] || Image file: used mostly for thumbnails for models. Not used in game. | ||
+ | |- | ||
+ | | .[[JSFL]] || ScaleForm file | ||
+ | |- | ||
+ | | .[[MP3]] || Sound file | ||
+ | |- | ||
+ | | .[[MPG]] || MPG Video File | ||
+ | |- | ||
+ | | .[[SPT]] || SpeedTree File | ||
+ | |- | ||
+ | | .[[SWF]] || Flash File | ||
+ | |- | ||
+ | | .[[TGA]] || Primary game source texture file | ||
+ | |- | ||
+ | | .[[TTF]] || TrueType Font | ||
+ | |- | ||
+ | | .[[TXT]] || Text file: primarily used for voice over | ||
+ | |- | ||
+ | | .[[WAV]] || Wave File, generic windows sound file | ||
+ | |- | ||
+ | | .[[XDS]] || Compressed DirectX images file format | ||
+ | |- | ||
+ | | .[[XLS]] || Excel file | ||
+ | |} | ||
+ | |||
+ | [[Category:File types|*]] |
Latest revision as of 12:22, 6 June 2011
Many different file types are generated by the Dragon Age Toolset or are generated by third party applications for use with either the toolset or the game. These file types can be categorised as:
- BioWare File Types, or
- Third Party File Types
Files can be Art Resources, exported Designer Resources or external resources.
BioWare File Types
The following file types are in formats created by BioWare specifically for use with their tools and games:
.4PC | Custom 16-bit RGBA texture format |
.ANB | Animation blend |
.ANI | Animation sequence: holds single animation sequence |
.APL | Artist Placeable file |
.ARE | Area information: holds designer data about an area |
.ARL | Area Layout file |
.BIC | Creature file |
.BIF | BIFF file |
.BTC | BioWare Template for Creatures |
.BTD | BioWare Template for Doors |
.BTE | BioWare Template for Encounters |
.BTG | BioWare Template for Random Item Generator |
.BTM | BioWare Template for Market/Merchants (Stores) |
.BTP | BioWare Template for Placeable Objects |
.BTS | BioWare Template for Sounds |
.BTT | BioWare Template for Triggers |
.CCS | Conditional Compiled Script |
.CIF | Campaign Information File |
.CNS | Client scripting source |
.CSS | Conditional Source Script |
.CUB | Cutscene blend tree |
.CUT | Cutscene |
.DADBDATA | Dragon Age Database Data file: used to deliver content to builders, created by the Builder to builder process |
.DAS | Dragon Age Save game file |
.DAT | Internal manifest data file |
.DAZIP | Dragon Age Zip file: used to deliver content to players, created by the by the Builder to player process |
.DFT | Default values file |
.DLB | Dialog blend tree |
.DLG | Dialog file |
.DWK | Door walkable mesh |
.ERF | Encapsulated Resource File: used for packaging resources |
.EVT | Animation event file |
.FAC | Faction file |
.FFX | Frame buffer effect |
.FNT | Font file |
.FSM | Finite State Machine file |
.GAD | GOB Animation Data |
.GDA | Game Data Array: compiled dimensional array data file |
.GFF | Generic File Format: used for almost all data, has become much faster for binary data storage, but has lost flexibility of earlier implementations. |
.GIC | Game Instance Comments |
.GIT | Game Instance file |
.GUI | Graphical User Interface file |
.HAK | HAK file |
.IFO | Module Info File |
.INI | Standard Windows options file |
.ITP | Item Template Palette |
.ITX | Internal texture |
.JRL | Journal file |
.KEY | Key file |
.LDF | Language definition file: Used by the scripting engines |
.LST | Area list |
.LTR | Letter combo probability info for name generation |
.LVL | Level art source file |
.MAL | Material Library file, stores a grouping of material object files |
.MAO | Material Object file, stores which textures are passed to a material |
.MAT | Material file, stores properties of a material |
.MDL | Aurora Model |
.MET | Meta information: extra information about the associated resource |
.META | Meta information: extra information about the associated resource |
.MMH | Model Mesh Hierarchy |
.MOR | Head Morph File (compiled) |
.MRH | Head Morph File (source) |
.MSH | Mesh file: Contains all vertex, polygon and normal data |
.MVE | |
.NCC | Compiled Client Script |
.NCS | Compiled Server Script |
.NCS | Neverwinter Compiled Script |
.NDB | Server Script Debug Information |
.NDB | NWScript Debug Format Files |
.NDC | Client Script Debug Information |
.NSC | Client Side Script |
.NSS | Server Side Script |
.NSS | Neverwinter Source Script |
.PHY | Physics file, contains Novodex collision info |
.PLO | Plot Information File |
.PLT | Packed Layered Texture |
.PTM | Plot Manager file |
.PTT | Plot Template file |
.PWK | Pathfinding Walkable, Pathfinding data file |
.PWK | Placeable object walkable mesh |
.RES | Generic type |
.RIM | Resource In Memory file: used by engine at runtime for fast data retrieval in native memory format |
.RML | Room Layout File |
.SAV | Neverwinter save game file |
.SSF | Sound Set File |
.STA | Animation State File |
.STG | Cutscene Stage File |
.SUB | Graphics Submission |
.TEX | Aurora Texture |
.TLK | Dialog Tlk File |
.TNT | Tint file |
.TOC | Table of Contents: used to generate RIM files |
.TXI | Extra Texture Info |
.UTC | User Template for Creatures |
.UTD | User Template for Doors |
.UTE | User Template for Encounters |
.UTG | User Template for Random Item Generator |
.UTI | User Template for Items |
.UTM | User Template for Market/Merchants (Stores) |
.UTP | User Template for Placeable Objects |
.UTS | User Template for Sounds |
.UTT | User Template for Triggers |
.UTW | User Template for Waypoint |
.WFX | Wave extra info |
.WOK | Walk Mesh |
Third-party file Types
The following file types are in formats created by third parties that may see some usage:
.AS | Action Script: used by the ScaleForm GUI package |
.BIK | BINK movie files |
.BMP | Bitmap file |
.CHM | Windows Help File: used for toolset help, primarily scripting help |
.CUR | Windows Cursor File |
.DDS | Direct Draw Surface file: a DirectX graphics file format, it can be compressed, hold mipmaps and Alpha |
.DLL | Windows dynamic link library |
.EXE | Windows Executable |
.FDP | FMOD project file |
.FEV | FMOD file created by sound design tool |
.FEV.SEQ | FMOD file created by sound design tool |
.FLA | Flash file |
.FSB | FMOD Sound Bank file |
.FSB.CACHE | FMOD Sound Bank file |
.FSB.SEQ | FMOD Sound Bank file |
.FXA | FaceFX Actor file (eg. "Human.fxa") containing bone definitions. Created using a Max plug-in. Used by the game. |
.FXR | Metadata associated with FXA. Not used by the game. |
.FXS | Metadata associated with FXA. Not used by the game. |
.FXE | Facial animation file (eg. "46634_m.fxe"). Used by the game. |
.FXM | Metadata associated with the FXE for use in Studio (audio, phoneme info). Not used by the game. |
.FXO | Pre-Compiled Shader file, can include support for fallback rendering modes |
.GFX | Exported ScaleForm Movie: used for animated UI |
.HLSL | High Level Shader Language Source file |
.INI | Windows settings file |
.JPG | Image file: used mostly for thumbnails for models. Not used in game. |
.JSFL | ScaleForm file |
.MP3 | Sound file |
.MPG | MPG Video File |
.SPT | SpeedTree File |
.SWF | Flash File |
.TGA | Primary game source texture file |
.TTF | TrueType Font |
.TXT | Text file: primarily used for voice over |
.WAV | Wave File, generic windows sound file |
.XDS | Compressed DirectX images file format |
.XLS | Excel file |