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- |brief=Moves the entire party into an area <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in1 KB (200 words) - 01:02, 3 March 2010
- |brief=Returns the currently main controlled party member. |returndesc=the currently main controlled party member880 B (120 words) - 22:03, 2 March 2010
- |param1desc = party object <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in2 KB (251 words) - 22:26, 6 August 2011
- |param1desc = party object <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in2 KB (226 words) - 22:28, 6 August 2011
- |brief=Gets the party leader. |returndesc=Party leader creature object (not necessarily the hero)728 B (99 words) - 01:41, 13 February 2010
- |brief=Get the object array of the party pool |returndesc=the array of followers belonging to the party pool758 B (106 words) - 19:07, 2 March 2010
- |brief=Returns the ID number of the party member being referenced in those conditions which are generated on a per-fo |returndesc=The ID number of the party member.957 B (137 words) - 22:50, 24 February 2010
- |brief=Returns the ID number of the targeted party member for those tactic targets which are generated on a per-follower basis |returndesc=The ID number of the party member.969 B (139 words) - 16:49, 26 October 2009
- |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in1 KB (169 words) - 00:17, 18 February 2010
- |param1desc=Party follower |param2desc=TRUE to follow, FALSE to separate from the party957 B (139 words) - 01:34, 11 February 2010
- |brief=Sets the party leader. |param1desc=Leader of the party (not necessarily the hero)783 B (108 words) - 17:13, 29 July 2009
- |brief=Sets the party picker area name <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in1 KB (174 words) - 21:16, 16 July 2011
- *Handle creature and party member [[AI]] ...editor is a sidebar with a browser that can display all currently-defined functions, variables, or constants, or a set of 'template' scripts that can serve as13 KB (1,960 words) - 00:20, 10 August 2011
- ...ult character generation system, simply have this event call the following functions: #Player returns the sword to the innkeeper, who offers to join the party. A new area also opens up on the world map at this point.18 KB (2,862 words) - 21:00, 4 September 2016
- |description = fired when a party member is added to the party pool |description = party members are rezzed on this event if it happens outside of combat32 KB (3,772 words) - 19:54, 21 August 2011
- // If the party does no longer perceive any hostiles.... ...LOG_CHANNEL_COMBAT, "Combat_HandleCreatureDisappear", "STOPPING COMBAT FOR PARTY!");2 KB (185 words) - 15:31, 7 August 2011
- |brief=Gets the max size of the party's inventory (ie. number of slots) |returndesc=the max size of the party's inventory942 B (134 words) - 22:10, 2 March 2010
- |brief = Returns the party object of the target creature. |returndesc = The party object of the target creature.949 B (121 words) - 22:24, 6 August 2011
- |brief=Gets the status of the party picker GUI (button invisible, visible but party picker unusable, etc.) <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in791 B (106 words) - 16:51, 29 July 2009
- |brief=Indicates if the party of a creature is perceiving any hostiles <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in855 B (117 words) - 16:52, 29 July 2009