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  • Your change to the [[Vector]] page and categorisation of [[Bool]] as a [[Data type]] started me thinking about how to best handle these. ...ng especially if GeSHi is configured to create links for functions ''and'' data types (which is what I've set it up to do). Which ever way we do it half o
    5 KB (776 words) - 02:21, 10 November 2009
  • ...layouts are defined in a 2DA ("two-dimensional array"), a binary table of data that is used by the toolset to provide definitions but that is not itself e *2DA - "two-dimensional array", the table of data we'll be editing. Note that a 2DA can be stored in a human-readable or mach
    25 KB (4,306 words) - 22:14, 5 July 2010
  • : ''See [[:Category:Functions|Scripting functions]]'' == 2DA files - All-purpose game-wide data repositories ==
    5 KB (818 words) - 22:09, 26 March 2012
  • The [[struct keyword]] is used to construct a composite data type, or structure, consisting of a set related members/variables/values wh The [[vector keyword|vector]] data type is a predefined struct which consists of three [[float keyword|values]
    2 KB (354 words) - 14:59, 13 April 2020
  • We'll gloss over the terrible state of the data (since I've just submitted a lengthy bug report on that very subject) and m ...ent material types data and the an old, confused version of material rules data.
    14 KB (1,910 words) - 21:57, 15 November 2009
  • ...s function gets the Creature Strength Modifier from the Combat Interaction data on oAttacker |param1desc=the creature whose combat interaction data we are querying
    1 KB (150 words) - 19:53, 25 February 2010
  • ...his function gets the Weapon Armor Penetration from the Combat Interaction data on oAttacker |param1desc=the creature whose combat interaction data we are querying
    1 KB (183 words) - 19:07, 24 February 2010
  • ...ef=This function gets the Weapon Attack Rating from the Combat Interaction data on oAttacker |param1desc=the creature whose combat interaction data we are querying
    1 KB (168 words) - 18:44, 2 March 2010
  • |brief=This function gets the Weapon Base Damage from the Combat Interaction data on oAttacker |param1desc=the creature whose combat interaction data we are querying
    1 KB (168 words) - 18:44, 2 March 2010
  • ...his function gets the Weapon Strength Modifier from the Combat Interaction data on oAttacker |param1desc=the creature whose combat interaction data we are querying
    1 KB (167 words) - 23:24, 12 February 2010
  • ...editor is a sidebar with a browser that can display all currently-defined functions, variables, or constants, or a set of 'template' scripts that can serve as ...d for a creature or object to do something. Commands are constructed using functions that return them, and then are added to a target's command queue with the A
    13 KB (1,960 words) - 00:20, 10 August 2011
  • The '''object keyword''' denotes a data type that stores the integer ID of a game object, also referred to as an '' The following function can be used to convert an object to another data type:
    3 KB (373 words) - 12:24, 15 August 2011
  • ...eware to audio middleware. There are 7 pages in FMOD that define different functions that the middleware performs. Listed here is an overview, the details of ea ...dio files that you want treated a certain way, mainly for optimization and data compression schemes. All audio files in the project will be contained in a
    39 KB (6,747 words) - 16:42, 11 November 2009
  • |brief = Sets the specified float on the effect Engine Data structure. == Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or
    1 KB (202 words) - 21:37, 29 March 2015
  • |brief = Sets the specified integer on the effect Engine Data structure == Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (202 words) - 21:37, 29 March 2015
  • |brief = Sets the specified object on the effect Engine Data structure == Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or
    1 KB (200 words) - 21:42, 29 March 2015
  • |brief = Sets the specified float on the effect Engine Data structure == Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or
    1 KB (194 words) - 21:39, 29 March 2015
  • The following functions can be used to convert another data type to a vector: The following functions can be used to convert a vector to another data type:
    3 KB (374 words) - 18:17, 13 August 2011
  • The functions of each are explained in the sections below. ...ton ([[Image:ellipsis.png]]) to open the data link properties window. The Data Link Properties window open. This window can be used to connect to differe
    5 KB (903 words) - 11:42, 4 June 2015
  • The following functions can be used to convert another data type to a float: The following functions can be used to convert a float to another data type:
    3 KB (314 words) - 16:06, 2 February 2013
  • There are no native functions that can be used to convert another data type to a resource. The following functions can be used to convert a resource to another data type:
    2 KB (275 words) - 12:23, 15 August 2011
  • The following functions can be used to convert another data type to an int: The following functions can be used to convert an int to another data type:
    2 KB (293 words) - 14:33, 13 April 2020
  • The following functions can be used to convert another data type to a string: The following functions can be used to convert a string to another data type:
    2 KB (247 words) - 12:23, 15 August 2011
  • // Debug Data. // then load the starting equipment based on the data returned.
    31 KB (4,632 words) - 19:14, 6 December 2016
  • ...d for a creature or object to do something. Commands are constructed using functions that return them, and then are added to a target's command queue with the A This means that most functions that are supposed to modify a structure in some way need to return the modi
    17 KB (1,323 words) - 01:46, 24 June 2013
  • ...heck if it's listed. The browser defaults to showing a list of all defined functions (the "f()" button), to set it to show all defined constants click on the "C .../code> that will hold this package, and set it to the "<code>event</code>" data type. To retrieve the current event and stick it into that variable, we'll
    12 KB (2,075 words) - 22:55, 10 August 2011
  • ..._the_background_strings | bug]], smaller numbers are required for some GUI functions). It's wise to back up the data base and make a careful note of the original module properties before attem
    7 KB (1,156 words) - 08:06, 5 January 2011
  • ...ional Arrays ([[2DA|2DA's]]) are compiled Excel Tables, containing various Data about the Resources. ...rtant to choose the correct one for the Module to be separated and Toolset functions to work later on.
    5 KB (886 words) - 16:42, 1 February 2022
  • ...te the rows of the M2DA file, but it's told there are only two rows by the functions available to it. 0 Data
    8 KB (1,291 words) - 04:28, 29 March 2011
  • ..._the_background_strings | bug]], smaller numbers are required for some GUI functions). It's wise to back up the data base and make a careful note of the original module properties before attem
    9 KB (775 words) - 08:40, 18 June 2013
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    3 KB (391 words) - 13:55, 12 March 2014
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    1 KB (227 words) - 23:43, 4 March 2014
  • :''For the article about the data type, see [[Location (dascript type)]]'' <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (153 words) - 00:57, 27 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in listening object with the event data that the listening object can then process.
    1 KB (218 words) - 18:03, 24 February 2010
  • |brief = Trap effect data for one of the traps effects (each trap can have up to four effects defined <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (209 words) - 00:07, 31 August 2011
  • NOTE: You must have generated pathfinding data for the level before you generate the visibility info, as it uses the pathi ! Key || Camera Functions
    19 KB (3,139 words) - 00:35, 3 July 2012
  • *E: 19:00:16 - Failed to do Local post of placeholder voice over data for conversation conv_quest_giver ...o make it recognize and use the proper directory? Issue is affecting other functions like exporting custom-created levels.
    1 KB (177 words) - 19:05, 17 March 2010