Difference between revisions of "User:BryanDerksen/Sandbox"

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The Dragon Age Toolset puts the power of the game developer in the palm of your hands. The Dragon Age Toolset will allow you to produce your own content including dungeons crawls, full-length campaigns, add-ons and cut-scenes you can share with friends and the BioWare community. Registered game owners of the PC version of Dragon Age: Origins can download the toolset [http://social.bioware.com/toolset.php here].
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<div style="float:right; background-color:#eeeeee; border:2px #999999 solid; padding:4px; margin:4px; width:220px;">
  
For assistance with installing or running the game, or for issues regarding BioWare-published content, see the [http://help.dragonage.com/ Dragon Age help site].
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{| align="right" valign="top" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;" width="100%" class="collapsible collapsed"
 
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{| width="100%"
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%" |
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! colspan="2" align="center"|
<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Getting Started]] <div style="float:right; font-size:x-small;">([[Getting Started|link]])</div></h2>
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'''The [[Resource Palette]]'''
 
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{| style="background-color:#ece9d8; border: 1px solid #aca899; margin:2px;"
<div style="margin:0; background: #f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; float:right; font-size:x-small;">
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* [[Creating an account]]
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* [[Installing the toolset]]
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* [[Installation troubleshooting]]
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* [[Overview of the toolset]]
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</div>
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The toolset can be very daunting to dive into at first. This section covers topics useful to new users - how to get the toolset set up, how to navigate its interfaces, and where to look to get started on common tasks.
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%" |
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Tutorials]] <div style="float:right; font-size:x-small;">([[Tutorials|link]])</div></h2>
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This section contains a list of step-by-step tutorials for a wide variety of editors and tasks you might need to do. Note that these tutorials will also be linked to from the sections that cover their respective subject matter; this is just to collect them all into one place for ease of reference.
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|-
 
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|[[Image:IconArea.png|link=Area]]
| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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|[[Image:IconAreaList.png|link=Area list]]
<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Game design]] <div style="float:right; font-size:x-small;">([[Game design|link]])</div></h2>
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|[[Image:IconCharacter.png|link=Character]]
 
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|[[Image:IconConversation.png|link=Conversation]]
Once you have the pieces you need for an adventure - level layouts, creatures, abilities, and so forth - there's still the step of putting it all together into a playable game. This involves placing resources into areas, hooking up plots, and all sorts of other miscellaneous tasks.  
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|[[Image:IconCreature.png|link=Creature]]
 
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|[[Image:IconCutscene.png|link=Cutscene]]
| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%; "  valign="top"|
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|[[Image:IconItem.png|link=Item]]
<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Custom art]] <div style="float:right; font-size:x-small;">([[Custom art|link]])</div></h2>
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|[[Image:IconMap.png|link=Map]]
 
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|[[Image:IconMerchant.png|link=Merchant]]
This section covers such things as how to import new models into the game, how to design level layouts, and how to create unique head morphs for NPCs.  
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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|[[Image:IconPlaceable.png|link=Placeable]]
 
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|[[Image:IconPlot.png|link=Plot]]
<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Cinematography]] <div style="float:right; font-size:x-small;">([[Cinematography|link]])</div></h2>
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|[[Image:IconScript.png|link=Script]]
 
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|[[Image:IconClientScript.png|link=Client script]]
Dragon Age is a heavily cinematics-oriented game. Every line in every conversation has the potential to be written as a full-blown cutscene, though in most cases a simpler treatment is perfectly adequate. Cutscenes can also be created independent of any conversation, to be triggered by script at appropriate moments.
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|[[Image:IconStage.png|link=Stage]]
 
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|[[Image:IconTrigger.png|link=Trigger]]
| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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|[[Image:IconSound.png|link=Sound]]
 
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|[[Image:IconModel.png|link=Model Placement]]
<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Sound and music]] <div style="float:right; font-size:x-small;">([[Sound and music|link]])</div> </h2>
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|[[Image:IconAll.png|link=Designer Resources]]
 
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|}
Sounds are used in Dragon Age in a variety of ways. Voice over, background music, the sounds of combat and spells, ambient noises placed throughout areas or triggered by scripts and player actions, are all covered in this section.
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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! colspan=2 | <u>'''[[Art Resources]]'''</u>
<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Script]] <div style="float:right; font-size:x-small;">([[Script|link]])</div></h2>
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|-
 
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| || [[Animation]]
Scripting is used whenever the designers need control over the game's behaviour. The syntax for DA scripts is very similar to the C programming language. Scripting is commonly used to:
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* Trigger plot events
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| || [[Level]]
* Create or modify abilities - skills, talents, and spells
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* Handle creature and party member AI
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| || [[Material]]
 
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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|[[Image:IconModel.png|link=Model]] || [[Model]]
 
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|-
<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[3rd party extensions]] <div style="float:right; font-size:x-small;">([[3rd party extensions|link]])</div></h2>
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| || [[Morph]]
 
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The toolset released by BioWare doesn't cover every possible task that might be needed by the end user. This section covers third-party tools that don't easily fall under other subject areas covered by the toolset.
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| || [[VFX]]
 
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|-
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! colspan=2 | <u>'''[[Designer Resources]]'''</u>
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|-
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| || [[Module]]
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|-
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|[[Image:IconArea.png|link=Area]] || [[Area]]
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|-
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|[[Image:IconAreaList.png|link=Area list]] || [[Area list]]
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|-
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|[[Image:IconCharacter.png|link=Character]] || [[Character]]
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|-
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|[[Image:IconClientScript.png|link=Client script]] || [[Client script]]
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|-
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|[[Image:IconConversation.png|link=Conversation]] || [[Conversation]]
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|-
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|[[Image:IconCreature.png|link=Creature]] || [[Creature]]
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|-
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|[[Image:IconCutscene.png|link=Cutscene]] || [[Cutscene]]
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|-
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|[[Image:IconItem.png|link=Item]] || [[Item]]
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|-
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|[[Image:IconMap.png|link=Map]] || [[Map]]
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|-
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|[[Image:IconMerchant.png|link=Merchant]] || [[Merchant]]
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|-
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|[[Image:IconPlaceable.png|link=Placeable]] || [[Placeable]]
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|-
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|[[Image:IconPlot.png|link=Plot]] || [[Plot]]
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|-
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|[[Image:IconScript.png|link=Script]] || [[Script]]
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|-
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|[[Image:IconSound.png|link=Sound]] || [[Sound]]
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|-
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|[[Image:IconStage.png|link=Stage]] || [[Stage]]
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|-
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|[[Image:IconTrigger.png|link=Trigger]] || [[Trigger]]
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|-
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! colspan=2 | <u>'''[[List of file types]]'''</u>
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|-
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| || [[2DA file]]
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|-
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| || [[GFF file]]
 
|}
 
|}
 
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<div style="text-align: center;">'''Cutscene topics'''</div>
Also see [[technical information]] for a list of documents about the more in-depth technical workings of the toolset and of Dragon Age: Origins.
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*[[cutscene tutorial]]
 
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*[[cutscene action]]s
The documentation for the toolset is still being worked on so some of the material here may be incomplete or somewhat out-of-date. If you wish to contribute (either by adding your own material or by highlighting holes) you are most welcome to jump right in and edit. If you see something that needs improvement but you're not sure how (or you just don't have the time) you can mark it by adding "<nowiki>{{undocumented}}</nowiki>" at the trouble spot.
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**[[play animation]]
*The [http://meta.wikimedia.org/wiki/Help:Contents Wiki User's Guide] has information on how to edit this wiki.
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**[[animation list]]
*[[GeSHI highlighting]] is installed, including "nwscript" and "dascript" tags!
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*[[cutscene effect]]s
 
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*[[VFX list]]
__NOTOC__
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*[[curve editor]]
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*[[cutscene object]]s
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</div>

Latest revision as of 14:38, 11 June 2011

Cutscene topics