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- ..., [[Ambient_OverrideBehaviour]], and [[Ambient_RestoreBehaviour]] instead. Ambient behaviour is persisted when a game is saved and automatically resumes when {{Variable table row|AMBIENT_SYSTEM_STATE| int| 0| Bitmask controlling ambient system operation. (ergo, values below are in hexadecimal).12 KB (1,801 words) - 00:16, 10 December 2013
- ...erns 2da]] defines the ambient animation patterns which form part of the [[ambient behaviour]]s for non-player characters and creatures. [[Category:Ambient behaviours]]2 KB (267 words) - 15:20, 22 March 2012
- ...files that define the ambient animation patterns which form part of the [[ambient behaviour]]s for non-player characters and creatures. [[Category:Ambient behaviours]]355 B (49 words) - 15:23, 22 March 2012
- |when = conversation ends or player is nearby to resume ambient behaviour [[Category:Ambient behaviours]]521 B (70 words) - 00:32, 11 February 2013