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  • ...'''2da matrix''' provides a easy way to cross reference information about 2da files provided with [[Core Game Resources]] and [[Single Player]] module. ! 2DA !! XLS !! M2DA Id !! M2DA Name !! TABLE_* Constant
    80 KB (9,468 words) - 18:23, 3 April 2016
  • ...a]] defines the different appearances available for the Player, non-player characters and creatures. The [[2da]] is defined as an [[m2da]] in the [[M2DA_base 2da]] and has an '''ID''' of '''2'''. It can be extended by m2da fragments whic
    11 KB (1,763 words) - 20:54, 22 February 2022
  • |name = [[ABI_ 2da|TABLE_ABILITIES_SPELLS]] |name = [[ABI_ 2da|TABLE_ABILITIES_TALENTS]]
    17 KB (1,848 words) - 00:36, 14 March 2012
  • ...organized collection of strings and numbers. The specific function of each 2DA depends on how it is used by other systems in the game. == Overview - what is a 2DA? ==
    14 KB (2,331 words) - 19:15, 2 August 2013
  • The [[Achievements 2da]] defines the [[achievement]]s available in game. The [[2da]] is defined as an [[m2da]] in the [[M2DA_ 2da|M2DA_base 2da]] and has an '''ID''' of '''268'''. It can be extended by m2da fragments wh
    2 KB (257 words) - 22:50, 4 April 2015
  • ...tion patterns which form part of the [[ambient behaviour]]s for non-player characters and creatures. The [[2da]] is defined as an [[m2da]] in the [[M2DA_base 2da]] and has an '''ID''' of '''170'''. It can be extended by m2da fragments wh
    2 KB (267 words) - 15:20, 22 March 2012
  • ...''overridden'' (replacing the entire file). In this way, edits of a single 2DA across multiple mods can effectively stack without conflicting with one ano ...om/project/755/ GDApp]. Alternatively, refer to this [[2da_matrix|table of 2DA files/worksheets]].
    10 KB (1,762 words) - 12:33, 3 August 2016
  • | [[ABI 2da]] || ABI_Base.xls\ABI_base || || | [[CLA 2da]] || CLA_base.xls\CLA_data || CLA_base.xls\CLA_data_gxa || CLA_base is wher
    17 KB (3,007 words) - 14:08, 28 December 2013
  • For example a Model in itself is only a set of files, while 2DA's assign ID's and kind of like a place in the "Shelf" which is what you are * Two-dimensional Arrays ([[2DA|2DA's]]) are compiled Excel Tables, containing various Data about the Resources
    5 KB (886 words) - 16:42, 1 February 2022
  • Before we start modifying the 2DA files we are going to create some strings. Open the string editor in the to ...leave the original intact. See LINK for general information about editing 2DA files. The first worksheet is called ‘backgrounds’; modify it to look l
    31 KB (4,632 words) - 19:14, 6 December 2016
  • The most important 2da file for abilities is '''[[ABI_base.xls]]''', as it defines each ability an ...ents do not show up on mages and spells do not show up on rogue or warrior characters, so to create abilities that can be used by all classes, abilitytype 3 (Ski
    27 KB (4,244 words) - 21:00, 6 April 2015
  • The most important 2da file for abilities is '''[[ABI_base.xls]]''', as it defines each ability an ...ents do not show up on mages and spells do not show up on rogue or warrior characters, so to create abilities that can be used by all classes, abilitytype 3 (Ski
    27 KB (4,247 words) - 07:28, 14 October 2011
  • ...riably there is a cleaner way of doing this - for example, by changing the 2DA which identifies which resource to use. == 2DA Conflict ==
    15 KB (2,377 words) - 13:26, 23 October 2011
  • ...iably there is a cleaner way of doing this - for example, by changing the 2DA which identifies which resource to use. == 2DA Conflict ==
    15 KB (2,378 words) - 13:31, 23 October 2011
  • ...aracter walks over a floor trigger, the trap will activate. If two or more characters are selected, the one with the highest trap skill is the one that moves to ...animation and his skill is compared against the difficulty of the trap. Characters without the traps skill cannot select the trap trigger.
    17 KB (2,708 words) - 07:54, 2 December 2013
  • | characters || [http://social.bioware.com/5436/ rapidcasterX] || show me your best || [ | Stormdemon's characters || [http://social.bioware.com/43303/ Stormdemon.nl] || || [http://social.b
    58 KB (8,268 words) - 19:25, 2 March 2014
  • ...by [[Ability|Abilities]], which are possessed by both creatures and player characters. == 2DA files - All-purpose game-wide data repositories ==
    5 KB (818 words) - 22:09, 26 March 2012
  • == Set up your 2DA file == ...e contains the [[placeable_types 2da]] that you will need to extend. The [[2DA]] article describes the process of creating the m2da fragment file that you
    4 KB (670 words) - 13:41, 23 February 2012
  • ...of information they contain, for example "Codex - Creatures" and "Codex - Characters". {{2da start|plottypes}}
    670 B (107 words) - 18:37, 28 January 2010
  • ...GORY |int|0| A value here directly relates to ID values in the TS_Category 2DA.}} ...EY |int|0| A value here overrides the TS_MoneyValue value in the autoscale 2DA.}}
    6 KB (952 words) - 08:09, 22 May 2011

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