Search results

Jump to: navigation, search
  • Your change to the [[Vector]] page and categorisation of [[Bool]] as a [[Data type]] started me thinking about how to best handle these. ...ng especially if GeSHi is configured to create links for functions ''and'' data types (which is what I've set it up to do). Which ever way we do it half o
    5 KB (776 words) - 02:21, 10 November 2009
  • ...layouts are defined in a 2DA ("two-dimensional array"), a binary table of data that is used by the toolset to provide definitions but that is not itself e *2DA - "two-dimensional array", the table of data we'll be editing. Note that a 2DA can be stored in a human-readable or mach
    25 KB (4,306 words) - 22:14, 5 July 2010
  • : ''See [[:Category:Functions|Scripting functions]]'' == 2DA files - All-purpose game-wide data repositories ==
    5 KB (818 words) - 22:09, 26 March 2012
  • The [[struct keyword]] is used to construct a composite data type, or structure, consisting of a set related members/variables/values wh The [[vector keyword|vector]] data type is a predefined struct which consists of three [[float keyword|values]
    2 KB (354 words) - 14:59, 13 April 2020
  • We'll gloss over the terrible state of the data (since I've just submitted a lengthy bug report on that very subject) and m ...ent material types data and the an old, confused version of material rules data.
    14 KB (1,910 words) - 21:57, 15 November 2009
  • ...s function gets the Creature Strength Modifier from the Combat Interaction data on oAttacker |param1desc=the creature whose combat interaction data we are querying
    1 KB (150 words) - 19:53, 25 February 2010
  • ...his function gets the Weapon Armor Penetration from the Combat Interaction data on oAttacker |param1desc=the creature whose combat interaction data we are querying
    1 KB (183 words) - 19:07, 24 February 2010
  • ...ef=This function gets the Weapon Attack Rating from the Combat Interaction data on oAttacker |param1desc=the creature whose combat interaction data we are querying
    1 KB (168 words) - 18:44, 2 March 2010
  • |brief=This function gets the Weapon Base Damage from the Combat Interaction data on oAttacker |param1desc=the creature whose combat interaction data we are querying
    1 KB (168 words) - 18:44, 2 March 2010
  • ...his function gets the Weapon Strength Modifier from the Combat Interaction data on oAttacker |param1desc=the creature whose combat interaction data we are querying
    1 KB (167 words) - 23:24, 12 February 2010
  • ...editor is a sidebar with a browser that can display all currently-defined functions, variables, or constants, or a set of 'template' scripts that can serve as ...d for a creature or object to do something. Commands are constructed using functions that return them, and then are added to a target's command queue with the A
    13 KB (1,960 words) - 00:20, 10 August 2011
  • The '''object keyword''' denotes a data type that stores the integer ID of a game object, also referred to as an '' The following function can be used to convert an object to another data type:
    3 KB (373 words) - 12:24, 15 August 2011
  • ...eware to audio middleware. There are 7 pages in FMOD that define different functions that the middleware performs. Listed here is an overview, the details of ea ...dio files that you want treated a certain way, mainly for optimization and data compression schemes. All audio files in the project will be contained in a
    39 KB (6,747 words) - 16:42, 11 November 2009
  • |brief = Sets the specified float on the effect Engine Data structure. == Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or
    1 KB (202 words) - 21:37, 29 March 2015
  • |brief = Sets the specified integer on the effect Engine Data structure == Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (202 words) - 21:37, 29 March 2015
  • |brief = Sets the specified object on the effect Engine Data structure == Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or
    1 KB (200 words) - 21:42, 29 March 2015
  • |brief = Sets the specified float on the effect Engine Data structure == Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or
    1 KB (194 words) - 21:39, 29 March 2015
  • The following functions can be used to convert another data type to a vector: The following functions can be used to convert a vector to another data type:
    3 KB (374 words) - 18:17, 13 August 2011
  • The functions of each are explained in the sections below. ...ton ([[Image:ellipsis.png]]) to open the data link properties window. The Data Link Properties window open. This window can be used to connect to differe
    5 KB (903 words) - 11:42, 4 June 2015
  • The following functions can be used to convert another data type to a float: The following functions can be used to convert a float to another data type:
    3 KB (314 words) - 16:06, 2 February 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)