Difference between revisions of "SetTrapDetected"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
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{{dafunction
 
{{dafunction
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|name=SetTrapDetected
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|name         = SetTrapDetected
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|brief=Sets the detected state of the trap
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|brief       = Sets the detected state of the trap
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|param1type=object
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|param1type   = object
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|param1name=oTrap
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|param1name   = oTrap
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|param1desc=A trap placeable
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|param1desc   = A trap placeable
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|param2type=int
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|param2type   = int
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|param2name=bDetected
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|param2name   = bDetected
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|param2desc=Is this trap detected by the player
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|param2desc   = Is this trap detected by the player
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|returntype=void
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|returntype   = void
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|returndesc=
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|returndesc   =  
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|sourcefile=script.ldf
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|sourcefile   = script.ldf
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|sourcemodule=
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|sourcemodule =  
 
}}
 
}}
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<!-- == Description == -->
 
<!-- == Description == -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
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<!-- == Remarks == -->
 
<!-- == Remarks == -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
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<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
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<!-- == See also == -->
 
<!-- == See also == -->
 
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[[Category: Uncategorised function]]
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[[Category:Placeable functions]]
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[[Category:Trap functions]]

Latest revision as of 16:59, 11 March 2012

Sets the detected state of the trap

void SetTrapDetected(
object oTrap,
int bDetected
);
Parameters:
oTrap
A trap placeable
bDetected
Is this trap detected by the player
Returns:

Nothing.

Source:

script.ldf