Difference between revisions of "List of 2DA XLS files"

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(added descriptions for: 2DA_base, guitypes, materialtypes, ranges)
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=== Generic ===
 
=== Generic ===
  
*[[2DA base.xls]] - {{undocumented}}
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*[[2DA base.xls]] - referenced by several other 2DAs for a variety of purposes
 
*[[AI abilities cond.xls]] - {{undocumented}}
 
*[[AI abilities cond.xls]] - {{undocumented}}
 
*[[AOE.xls]] - {{undocumented}}
 
*[[AOE.xls]] - {{undocumented}}
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*[[Commands.xls]] - {{undocumented}}
 
*[[Commands.xls]] - {{undocumented}}
 
*[[Events.xls]] - {{undocumented}}
 
*[[Events.xls]] - {{undocumented}}
*[[Guitypes.xls]] - {{undocumented}}
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*[[Guitypes.xls]] - defines the different categories of abilities (talents/spells/hidden)
 
*[[Injuries.xls]] - Handles the effects of injuries.
 
*[[Injuries.xls]] - Handles the effects of injuries.
*[[Parts.xls]] - {{undocumented}}
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*[[Parts.xls]] - defines different body parts for use with equipment placing (hip, left hand, upper-right back, etc.)
 
*[[Popups.xls]] - {{undocumented}}
 
*[[Popups.xls]] - {{undocumented}}
 
*[[Properties.xls]] - {{undocumented}}
 
*[[Properties.xls]] - {{undocumented}}
*[[Ranges.xls]] - {{undocumented}}
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*[[Ranges.xls]] - defines the different range scopes in-game (i.e. touch, spell, long)
 
*[[Screenshake.xls]] - {{undocumented}}
 
*[[Screenshake.xls]] - {{undocumented}}
 
*[[Shapechange.xls]] - {{undocumented}}
 
*[[Shapechange.xls]] - {{undocumented}}
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*[[PRJ_base.xls]] - how various projectiles look and behave
 
*[[PRJ_base.xls]] - how various projectiles look and behave
 
*[[VFX_base.xls]] - Visual effects
 
*[[VFX_base.xls]] - Visual effects
*[[Materialtypes.xls]] - {{undocumented}}
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*[[Materialtypes.xls]] - contains stats and other information about the various materials used for scaling
  
 
=== Areas and plots ===
 
=== Areas and plots ===

Revision as of 00:21, 21 February 2010

Bear in mind that 2DAs names are actually based on the names of the worksheets inside these Excel files, not the names of the files themselves. Some of these files contain a large number of individual 2DAs within them. They are bundled together into Excel files based on the nature of the 2DAs for convenience. They can be found under the toolsets directory

*Installdir*\Dragon Age\tools\Source\2DA\

Generic

Creatures

Objects

Areas and plots

Adding to the official campaign

  • PRCSCR.xls - "Post-Release Content Script" - specifies scripts to run when an area or area list is loaded or entered. (This file is not included with the game, but is a placeholder for any usermade one)